It’s a weird one, for sure, but it works surprisingly well on the whole. The only other criticism I would have is that conceptually wanting to have the best weapon for you in dungeons can put you on a very different path from who you want to get to work with romantically, so when this is in conflict it can make things a bit weird, even if the dialogue generally allows you to keep the tone and mood under control to a degree. Particularly on the roguelike action side since the combat, though decent, isn’t as fluid and varied per weapon to the level that other games in the eShop have set the bar to, but it’s certainly enough to keep you entertained. The definite risk is that while it does a good job on both ends of the spectrum it wouldn’t necessarily stand up to the best in the genre on either side. Despite the clash in styles, and though not without some flaws, I have to throw my hat off to the folks at Kitfox Games for putting earnest effort into getting both right in parallel, not obviously neglecting the quality of one for the other and making their genre-bending only a half-hearted effort. It was totally worth it for me just to experience all the characters in the way I wanted to.Įlevator pitch time… so what if the goal was to make a game that fully embraces and meshes together intense slashing roguelike combat and… a dating sim?!? Yeah, I know, right… these things just seem to naturally belong together, for sure. While there isn't a massive amount of content, I feel Boyfriend Dungeon has the perfect amount for a playthrough and then some. While both ideas are perfectly fine in their own right, it's the combination of the two that makes Boyfriend Dungeon work so well, with dates unlocking new abilities for weapons in combat, and combat unlocking dates. Even though dating sims dont interest me, I gave Boyfriend Dungeon a try because I generally like Kitfoxs output. Its not a very old game but I got to play it on Game Pass after reading a small review about it being underrated. Gameplay bounces between two simple ideas, one where the player goes on dates, and one where the player dives into simple combat in simple dungeons. Just felt like sharing my thoughts on this kickstarter game. Some characters are non-binary, and the game allows you to date as you want to polyamory is totally allowed, but you don't have to. Inclusivity is certainly the name of the game with Boyfriend Dungeon, allowing for relationships to be as intimate as you'd like. As rhythm games, card games and Metroidvanias have become almost overused, one clever developer thought **** idea: a dating game. At a time where roguelites are becoming increasingly tiresome due to their inherent lack of design, it's fair to say that the best roguelites are the ones that circumvent that shortcoming, commonly by injecting another genre into the formula.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |